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3Ds Max Design 2013


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3ds Max 2013 introduces a new gPoly base object for increased animation playback performance with deforming meshes; in some cases, artists can see up to three times faster playback. gPoly delivers accelerated playback in cases where mesh deformation does not change topology.


3ds Max now has Maya navigation style. Artists familiar with using Autodesk Maya software will appreciate the new Maya interaction mode that enables them to use the same mouse and key combinations in 3ds Max as they would in Maya to navigate viewports.


After Effects interoperability

Now different artists can work collaboratively with updates happening at either end and everyone remaining in sync.

Custom render element pathing

Custom file type pathing including EXR. This tracks parameters for output file formats, as well as formats, and, in the case of EXR, includes render elements, gbuffers, bit depth, colour channels, and more.

iray and Quicksilver render parameter tracking

Better UI interaction through render-dialog refreshing

Tracking of viewport layouts

MAXScript exposure

Object and solid scale tracking to After Effects

Ability to copy state sets

Tracking of V-Ray object properties

Tracking of V-Ray cache

Enhanced interoperability with Photoshop

Enjoy greater flexibility when finishing renderings in Photoshop software, with the new ability to output renderings in a layered PSD format that retains layer order, opacity, and blend modes.

Render Pass System

Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system, render elements can now be more efficiently created for Smoke 2013, After Effects, Photoshop, or certain other image compositing applications.

Slate Compositing Editor

Perform simple compositing operations directly within 3ds Max with the new Slate Compositing Editor. The schematic node-based interface enables rendered layers and passes to be more easily wired together and combined with compositing nodes, for example: blends and color corrections; the resulting composite can then be sent to After Effects or Photoshop for further refinement.

ActiveShade interactive iray rendering

Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the Nvidia iray renderer. ActiveShade enables artists to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, artists can more efficiently fine-tune their scene, making it faster and easier to achieve their intended look.

MassFX enhancements

Artists can now enjoy a more integrated and accurate dynamic toolset, thanks to a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights are a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.

Focus on workflow

3ds Max 2013 includes a number of improvements: the ability to manipulate the camera when cutting polygons and during the creation process, enhancements to the skin modifier, and a modeless array dialog.

Tabbed layouts

Easily create and switch between a number of viewport layout configurations, in order to have efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports.

Customisable workspaces

Artists can now adapt 3ds Max to their personal way of working by selecting from a choice of default or custom workspaces. For example, you can configure one workspace for modelling and one for animating.

Track View retiming

Animators can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve.

Autodesk HumanIK Interoperability with CAT

Animators can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk HumanIK solver used in Maya 2013 software and MotionBuilder 2013 software in a single step.

These portable characters enable animators to transfer existing character structure, definition, and animation between the software packages in order to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in 3ds Max, facilitating a round-trip workflow.

iray enhancements

The iray renderer now offers support for motion blur, helping artists create more realistic images of moving elements.

Nitrous enhancements

The Nitrous accelerated graphics core has received a number of enhancements. Artists will enjoy the increased drawing performance on large scenes, together with new support for image-based lighting, depth of field, accelerated particle flow display, and a new clay shader.

In addition, the ability to change the bokeh shape via MAXScript, support for shadows in large scenes, and improved workflows for interior scenes extend the Nitrous functionality.

Enhanced interoperability with Autodesk Revit Architecture: Revit files are now directly supported, enabling 3ds Max artists to select a data view of choice to load from within the Revit file.

Autodesk 3ds Max Design 2013 Full Commercial Version (This is full version software and IS NOT academic or upgrade)



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